1/21/2024 0 Comments Vox machina origins 7Overall I enjoyed the story, if a little too static in the later parts. That was the cleanest tavern I've ever seen! But again, like in the storyboarding, I am hoping that the team will grow in confidence and experience as the comic goes on. Perhaps in time more might be worked in - even something as simple as a rat sneaking along a beam, an amusing label on a bottle of alcohol, graffiti scratched on a chair leg, or a drunken patron falling over can make a panel more interesting and lively. I'm also a sucker for lots of moments in comics outside the main dialogue/characters (like the barman's reaction to that honking great gem). That would also have led to some more animation in two pages where there is not very much going on visually. He had little left to do in the negotiations, and maybe the length of his attention span should have led to him getting up to some other shenanigans entirely (I honestly can't see him paying attention for that long, or if he did, not interjecting with something that showed he had entirely missed the point). One thing in this comic is that I don't think Grog's character really came through all that much. I also heard that there are some more experience comic storyboarders being brought on board, so that should also help. The conversation in the tavern confused me at some points - with all the speech bubbles it was a little confusing to tell who was speaking, and I had to go back to figure out what led to Scanlan's "Now we're getting somewhere." But this is a team of writers who don't have much experience with comics, so I can forgive a little bit of a learning period while they work out storyboarding and how to fit all the plot and character into those little bubbles without overwhelming the reader. Apart from the action at the beginning, there is a lot of talking, which I thing could have been streamlined a little. I found this one to be a bit slower going that the first. In that case, it's perhaps best Percy doesn't get to finish his explanation in The Legend of Vox Machina's premiere episode. The second comic in the series introduces three more members of the cast, as well as some (perhaps short-lived) NPCs who seem a bit reluctant to be paired up with our soon-to-be members of Vox Machina. That image feels apt for the The Legend of Vox Machina's D&D origins, where players puppeteer characters in a make-believe world who, more often than not, go on to save the realm heroically.
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